Prediction-based load balancing and resolution tuning for interactive volume raycasting

نویسندگان

  • Valentin Bruder
  • Steffen Frey
  • Thomas Ertl
چکیده

We present an integrated approach for real-time performance prediction of volume raycasting that we employ for load balancing and sampling resolution tuning. In volume rendering, the usage of acceleration techniques such as empty space skipping and early ray termination, among others, can cause significant variations in rendering performance when users adjust the camera configuration or transfer function. These variations in rendering times may result in unpleasant effects such as jerky motions or abruptly reduced responsiveness during interactive exploration. To avoid those effects, we propose an integrated approach to adapt rendering parameters according to performance needs. We assess performance-relevant data on-the-fly, for which we propose a novel technique to estimate the impact of early ray termination. On the basis of this data, we introduce a hybrid model, to achieve accurate predictions with minimal computational footprint. Our hybrid model incorporates aspects from analytical performance modeling and machine learning, with the goal to combine their respective strengths. We show the

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Accelerating Volume Raycasting using Occlusion Frustums

GPU-based volume raycasting allows to produce high quality renderings on current graphics hardware. The use of such raycasters is on the rise due to their inherent flexibility as well as the advances in hardware performance and functionality. Although recent raycasting systems achieve interactive frame rates on high-end graphics hardware, further improved performance would enable more complex r...

متن کامل

Interactive High-Quality Visualization of Higher-Order Finite Elements

Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a new class of data that must be analyzed by scientists and engineers. Currently available visualization tools for this type of data are either batch oriented or limited to certain cell types and polynomial degrees. Other...

متن کامل

Interactive direct volume rendering on desktop multicore processors

We present a new multithreaded implementation for the computationally demanding direct volume rendering (DVR) of volumetric datasets on desktop multicore processors using ray casting. The new implementation achieves interactive rendering of very large volumes, even on high resolution screens. Our implementation is based on a new algorithm that combines an object order traversal of the volumetri...

متن کامل

Accelerating Raycasting Utilizing Volume Segmentation of Industrial CT Data

We propose a flexible acceleration technique for raycasting targeted at industrial CT data and the context of material deficiency checking. Utilizing volume segmentation that is typically employed for object analysis, GPU raycasting can be accelerated significantly using a novel data structure that is integrated into the volume to improve the responsiveness for the interactive, visual inspectio...

متن کامل

Efficient Shadows for GPU-based Volume Raycasting

GPU-based raycasting has emerged as the defacto standard for interactive volume rendering on off-the-shelf graphics hardware. Even though in theory this technique can be easily extended by shadow feelers in order to support shadows, this obvious approach has a major impact on the rendering performance. In this paper we will investigate shadowing extensions for GPUbased volume raycasting and com...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Visual Informatics

دوره 1  شماره 

صفحات  -

تاریخ انتشار 2017